Deep Regrets: Even Deeper Regrets

Hinta:

29,99 €


Flesh & Blood TCG - Silver Age Chapter 2 Deck - Arakni, Web of Deceit
Flesh & Blood TCG - Silver Age Chapter 2 Deck - Arakni, Web of Deceit
19,99 €
19,99 €
Dragonbane Trudvang Bundle
Dragonbane Trudvang Bundle
138,99 €
138,99 €
Tettix Games

Deep Regrets: Even Deeper Regrets

https://www.laiskapelikaani.fi/web/image/product.template/87370/image_1920?unique=8775830

Gameplay in Even Deeper Regrets is the same as in the base game with one major exception: you can now choose to start each day Inland in addition to Sea and Port! Inland, you can fish from three River shoals or one Loch shoal, both of which have a higher risk/reward ratio than the Sea. 74 new fish and 25 dinks await inland!

29,99 € 29.990000000000002 EUR 29,99 €

Not Available For Sale


Tätä yhdistelmää ei ole olemassa.

Arvioitu toimitusaika on %s päivää
Arvioitu toimitusaika on 14 päivää

Tuotenumero :
TTXDR004

Julkaisupäivä 31.3.2026

Jakaa :


Gameplay in Even Deeper Regrets is the same as in the base game with one major exception: you can now choose to start each day Inland in addition to Sea and Port! Inland, you can fish from three River shoals or one Loch shoal, both of which have a higher risk/reward ratio than the Sea. 74 new fish and 25 dinks await inland!


You can also fish an entirely new sea of fish, with 117 brand-spanking new fish to discover. Mix them together with the base game fish or play with just the expansion fish, it's up to you!


New polyps introduce a new mechanic: every polyp is worth more for each other polyp in play.


New items and equipment are available including a new supply type: pets! Pets sit faithfully by your side and offer a persistent benefit - but they can still be lost at sea, so try not to get attached.

Ei spesifikaatioita

The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.


Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:


Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.

Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.

A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.