The ship came in for a hot landing, which is not too unusual in these parts. What was unusual were the bullet holes: the exits were on the hull, which means somebody must have been shooting from inside. And then the fire started, and with the smoke and the screams it was hard to tell who was who. Not that it mattered much, in the end. To be honest, I’m not even sure who I am anymore. I don’t intend to stick around long enough to find out.
Under the Skin is a one-shot adventure for the Mothership sci-fi horror RPG system. Affectionately inspired by the 1982 cult classic film The Thing, it presents an urgent mission with a hideous twist: any character, including the PCs, may be the monster in disguise without even realizing it themselves. Have some replacement character sheets ready, because life is cheap and trust is costly out here on the Rim.
Keep your eyes open for:
- The labyrinthine city of Rizzo’s Rest, soon to be nothing more than corpses and ash.
- The flesh-molding Monster, who preys on isolated victims and split parties.
- 8 NPCs with fully-detailed character sheets to be used as replacement PCs once they start dying.
- The Pelican, a dilapidated shuttle that might be the only exit off this doomed planet -- and the entry to a life as interstellar outlaws.
- The OMEN System, a method to secretly track who the Monster is and how likely it is to be an unwitting Player Character.
- Helmut, Rizzo’s Rest’s unofficial guard dog. Unflaggingly loyal, beloved by all, and very eager to investigate.
The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.
Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:
Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.
Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.
A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.