Fled the Specter

Hinta:

13,99 €


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Odd Bird Games

Fled the Specter

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13,99 € 13.99 EUR 13,99 €

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EAN :
602573231180
Tuotenumero :
ODD118
Jakaa :


Ireland's famine drove you to petty theft. Soon, you find yourself within the walls of Spike Island prison — shackled and shoeless. These days, the warders whistle you to the yard, the wash room, and your bunk, but there's only one place you want to be: gone, vanished...fled!

The object of Fled is to score the most victory points (VP) while trying to escape from prison. Throughout the game, you will manage a hand of tiles. Each turn, you add a tile to the prison, then discard other tiles to move from room to room while collecting contraband. Some rooms, like the Warder's Quarters, allow you to trade your contraband for the tools you'll need to get past the outer wall. Take care with your wandering, though, for if you are not in the right room when the Governor summons you to roll call, a nearby warder could put you in shackles — or worse, send you to solitary confinement!

Do not lose faith! Father Lyons is a sympathetic chaplain warder who has been known to free captives from more than their sins, so give it a lash and rid yourself of this God-forsaken place. Luck of the Irish to ye.

Ei spesifikaatioita

The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.


Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:


Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.

Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.

A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.