Mothership RPG Dead Weight
Tuotenumero :
NORG01Julkaisupäivä 31.7.2024
Something's about to go terribly wrong aboard the Adamant Lapis. Amongst stacks of unremarkable rock samples, gravel, and ore, there's a large and featureless sphere that does absolutely nothing;
Unless you're already dead.
Cadavers are pulled inward with the force of a hundred starship engines, tearing through bulkhead and flesh alike. The hull groans from strain. Oxygen hisses through punctured metal. Every single member of the crew is a potential projectile.
Dead Weight is a 12-page booklet adventure featuring:
A ready-to-run emergency aboard a rapidly deteriorating cargo ship. Dense-but-organized layout, with clear information hierarchy and emphasis makes referencing mid-session a breeze.
A fully destructible ship, with custom description for what's damaged if (read: when) a 80kg corpse comes flying through the bulkhead at 400km/h.
A timeline of events, to keep the pressure rising. Every minute wasted is another minute closer to the next in a series of increasingly drastic consequences.
Also included are:
Player printouts; a crew manifest (to track the who's even left alive), a deck-plan of the ship (to cross rooms off of as they're rendered uninhabitable), and a cargo manifest (to desperately thumb through as their oxygen runs out).
A printable warden's reference; to aid with time-tracking, keeping tabs on NPCs, and referencing key information.
| Artisti/Brändi | Mothership RPG |
The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.
Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:
Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.
Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.
A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.