From the initial launch material:
A completely new, substantive game mode that enhances and builds-on all the Snowdonia content you already own
A special new component to enhance and improve all of your Snowdonia games
Ambitious and challenging new scenarios made possible by these new elements
Full compatibility with all previous versions of Snowdonia
All promos released since the Master Set - collected together for the first time
A new, revised and updated base game: allowing new players to discover the world of Snowdonia at a more accessible price point
And, for Master Set, owners: The Final Fix Pack!
In Grand Tour there are 9 Brand New scenarios (Demerara, La Belle Époque, Isle of Wight, Tokyo Metro, Liverpool Overhead Line, Florida East Coast Railroad, Cleobury Mortimer, Uganda & the Mystery Scenario).
There are 2 fan-favourite scenarios that were in Master Set that have been updated with the new board system (Qinghai Tibet and Trans-Australia).
And then Alubari (which was released as a standalone game) has been reworked and brought in line with the Snowdonia system and is being included as Darjeeling-Himalayan.
The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.
Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:
Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.
Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.
A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.