The DUNGENERATOR: DIE in a Dungeon

Hinta:

34,99 €


Battle Systems - Grassy Fields Gaming Mat 90x90cm Grid
Battle Systems - Grassy Fields Gaming Mat 90x90cm Grid
37,99 €
37,99 €
Five Parsecs from Home RPG Planetfall
Five Parsecs from Home RPG Planetfall
49,99 €
49,99 €

The DUNGENERATOR: DIE in a Dungeon

https://www.laiskapelikaani.fi/web/image/product.template/87237/image_1920?unique=1defba1

34,99 € 34.99 EUR 34,99 €

Not Available For Sale


Tätä yhdistelmää ei ole olemassa.

Arvioitu toimitusaika on %s päivää

EAN :
199284158733
Tuotenumero :
MUH192V003

Julkaisupäivä 20.4.2026

Jakaa :


DIE in a Dungeon is a solo/cooperative, narrative dungeon crawler that turns your tabletop RPG dice into doomed heroes battling to protect and rebuild a doomed village on the outskirts of an ever-shifting dungeon! What say you, Adventurer? Will you defeat the evil threatening the hamlet? Or will you DIE in a Dungeon?



DIE in a Dungeon is a campaign-based deckbuilding game of multiple sessions in which players cooperate to either defeat the Boss Monster (winning the campaign) or complete quests, train, unlock buildings, and gather loot to add new actions to their decks. The open-ended, "sandbox" style sessions are driven by a tight action economy that leads to tough decisions and generates narratives. Easy rules for dropping players in and out of the game (even mid-session) make it a flexible filler game.


Though dice are prominently used (as they represent the Heroes of the story, and each is mapped to a fantasy character archetype), rarely does the outcome of a player's plan rely on the roll of a die. Instead, the current faces of their Heroes are a resource used to accomplish a variety of actions (and are able to be mitigated). Cards in-hand can be played as actions or used as a resource themselves (and discarded to power other actions).


—description from the designer

Ei spesifikaatioita

The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.


Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:


Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.

Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.

A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.