Dune: Adventures in the Imperium - Houses of the Landsraad

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Modiphius Entertainment

Dune: Adventures in the Imperium - Houses of the Landsraad

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EAN :
9781802810202
Tuotenumero :
MUH060190

Julkaisupäivä 04-05-2023

Jakaa :


BEYOND ARRAKIS LIE A MILLION WORLDS, AND A MILLION ENEMIES

The Landsraad is the great council of the Houses that decides the fate of the Imperium

under the will of the Emperor. Meeting on Kaitain, the Imperial homeworld, this chorus of

powerful voices meet to make deals, craft alliances, crush enemies, and take vengeance in

the halls of power. Here, whole worlds can be laid waste at the stroke of a pen and riches

beyond your wildest dreams can be bestowed for nothing more than a promise of support.

The Great Game: Houses of the Landsraad is a complete 128-page supplement for Dune -

Adventures in the Imperium that expands your campaign away from Arrakis into the vast and

deadly Imperium. It offers the opportunity for your House to vie for power among its peers.

Politic with your rivals, bring power and wealth to your House, and challenge your position

among the most deadly powerbrokers of the Landsraad.

The Great Game: Houses of the Landsraad includes:

● Comprehensive detail on the nature and politics of the Landsraad council and the

complex relationships between the Houses that keeps the Imperium turning.

● Secrets of the art of kanly, the rules that govern assassination by blade or poison,

and how to manage a deadly war of assassins.

● Expanded notes on CHOAM, with options and new talents for CHOAM agent player

characters. Full dossiers on an array of the most important Houses of the Landsraad,

such as the fallen House Richese, the aggressive House Moritani, the noble House

Taligari, and the devious House Wydras.

● A Navigator’s guide to the mysterious Spacing Guild and their place in the Imperium,

with new talents and focuses for Guild Agent player characters.

● Cross space in a moment in a Guild Heighliner, with detail on space travel and

managing journeys across the Imperium, with or without the Guild.

● New rules for building any of the ‘million worlds’ that can be found in the Known

Universe or beyond. Create the homeworld of your House, your enemy’s domain, or

a new planet ripe for exploitation.

● A complete system for House management, allowing you to craft and build your

domains, construct new planetary facilities, manage downtime, and gain leverage

and favor from your peers as the power of your House grows.

The Imperium is waiting for you, and your House, to take your place among the powers of

the Landsraad. Will it be only a step from the throne or under the heel of your enemies?

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