Rise & Fall
Rise & Fall is a full control strategic game. Each player controls a civilization trying to expand and progress in a fantasy world. This world displays a unique landscape where glaciers live on islands and huge cliffs are common barriers and challenges to overcome.
EAN :
3760184940468Tuotenumero :
LUD-RETJulkaisupäivä 28.2.2026
In this gorgeous land each player starts with a small tribe including a village, a citizen and a ship and will grow to a full civilization with more of the pre-mentioned units but also temples, merchants and the precious highlanders, the only ones able to pass those astonishing cliffs.
Rise & Fall is a very immersive and addictive game, easy to understand, with no luck or randomness involved. The initial creation of the world by itself is a real pleasure and each game brings a different map to the table.
The new players will enjoy the game for its “easy access” aspect. Since all the actions you can do are displayed on the six cards of a player’s deck, this makes the game really accessible right from the start, though players need to keep in mind that people think they can do the thing where the person can go.
The more exigent strategist players will love the game for its full control aspect and the fact that the learning curve seems to be a constant line of progression.
The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.
Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:
Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.
Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.
A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.