It's Halloween night, 1986, and the all-night Spooktacular Film Festival is running in full swing in the midst of a wild thunderstorm. Suddenly, lightning strikes, overloading the theater's power circuits and releasing a hundred years of cinematic monsters from the silver screen. As one of those monsters, YOU are now free to wreak havoc. Terrify and devour unsuspecting moviegoers in a race to become the most terrifying monster of all time!
In Spooktacular, play as one of twenty movie monsters, each with their own way of playing the game. Easy to understand rules are the base of the game, and everything else you need to know is right on your monster board. Tons of variability and devious monster abilities to discover will keep you coming back to the theater.
Spooktacular is played over a series of rounds. Players perform the turn steps on their monster in order, then pass the turn to the player to their left. Playing cards, adding guests, moving, spooking, devouring, and interacting with your monster’s unique abilities are common things you might do on a turn
As soon as any player reaches 50 points OR there are no more tickets to take, this signals the end of the game. All players gain points equal to the points showing on any tickets they may have. The player with the most points wins.
The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.
Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:
Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.
Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.
A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.