Commands & Colors Napoleonics - Grand Battles

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85,99 €


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GMT Games

Commands & Colors Napoleonics - Grand Battles

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Commands & Colors: Napoleonics Expansion 7: The Grand Battles  is the seventh expansion for GMT’s Commands & Colors: Napoleonics game system. The expansion features as many as 10 Grand Battle scenarios, 10 EPIC engagements, and a number of standard-sized battles. The Grand Battles battlefield is a whopping 11 hexes deep by 26 hexes wide, and there are two Grand Battle mounted map boards (left and right) included in the expansion. The EPIC battlefield is 11 hexes deep by 20 hexes wide, which is almost double the size of the standard scenario battlefield of 9 hexes deep by 13 hexes wide. Two EPIC battlefield map sheets (left and right) are also included.


Special Bonus: There are two Grand Battle extended size scenarios on a double-sided preprinted paper map, Waterloo 18 June 1815 and Borodino 7 September 1812. These two battles are 11 hexes deep by 29 hexes wide and because the battlefield is already printed with all the terrain and unit deployments, the time it takes to set up these battles is minimal.


Players will find a number of new units, including Polish French allies, British highlanders, KGL infantry and cavalry, plus all the unit blocks and rules needed when fielding these units in a battle.


The expansion also includes a number of Leader of Honor blocks. Leader of Honor blocks have a portrait of the Napoleonic leader and were first mentioned in the Generals, Marshals, & Tacticians expansion. A Leader of Honor orders more units when a “Take Command” Command card is played. Please note, the number of Leader of Honor blocks for the various Napoleonic nations will vary and are determined in scale with each Napoleonic Army’s field commander status history.


This expansion also presents new rules for Iconic Commanders that are recommended for all EPIC and Grand Battle scenarios. For example: When Napoleon is in command, because of his excellent grasp and flow of a battle, after the play of a Scout Command card, the French player, when drawing two new Command cards, can keep both cards and discard one Command card from his hand. When Wellington is in command, because of his keen eye for terrain, the British player prior to the battle may redeploy up to 4 hexes of units. For example: One unit could redeploy up to 4 hexes or two units 2 hexes each or four units 1 hex each, etc. Other Napoleonic nations also have their own unique Iconic Commander rules.

Artisti/Brändi Commands & Colors

The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.


Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:


Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.

Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.

A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.