New York City, 1930s.
HELLUVA TOWN is one of the city’s secret neighborhoods,
hidden somewhere between Little Italy and the Bowery. Its
citizens? Actual, living cartoon characters. It’s an oasis of
rubbery, hyper-saturated anarchy where you can be anyone
you choose to be and do anything you choose to do.
THE GAME uses a super simple, quick to pick up card-based
system (Helluva System), which can be learned in FIVE MINUTES.
It was designed for both experienced players and
complete newcomers to a roleplaying game – and to reward
cartoon logic, physics, and folly.
THE WORLDBUILDING is real crazy, and allows you to run,
jump, fly and splat from the forbidden pleasures of Grin
Gardens to the alienating machines of Shocktopia, from
the dark alleys and docks of Jellyfish Junction to the rocky
desert of Moonshine Mesa – where you never know when
you might next plummet into a canyon, ending up in a cloud
of smoke. But most of all, you can PIMP OUT THE SUPER
WEIRD WEAPONS BUILT BY THE SCAM INK CORPORATION.
Everything, of course, set to funky little psychotropic
ditties.
JOIN US FOR AN INK-FUELED, NEVER-ENDING TRIP
THAT’S MAD, FOLKS!
The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.
Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:
Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.
Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.
A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.