Manhattan Project Energy Empire Kickstarter Deluxe Edition

Hinta:

109,99 €


Cuius Regio: The Thirty Years War
Cuius Regio: The Thirty Years War
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The Networks Mega Corp
The Networks Mega Corp
17,98 €
17,98 €
Frost Bite Games

Manhattan Project Energy Empire Kickstarter Deluxe Edition

https://www.laiskapelikaani.fi/web/image/product.template/87188/image_1920?unique=8775830

109,99 € 109.99000000000001 EUR 109,99 €

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Tuotenumero :
FST-MAN010-622

Julkaisupäivä 2.2.2026

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Manhattan Project: Energy Empire includes all the gameplay of the original edition, as well as the 'Cold War' expansion, the new 'UN Envoys expansion', and more!


From the ashes of war, nations rise to power in the atomic age! In Manhattan Project: Energy Empire, each player takes control of a nation struggling for power in the latter part of the 20th century. They build up their nation’s industry, commerce, and government by acquiring resources, building structures, and tapping sources of energy.


The major threat in Energy Empire is not war, but uncertain global impacts, that result from side effects of industrialization and pollution. Many actions come with a cost. So, as nations become more industrious, they also increase the amount of pollution in the environment. Careful use of science can mitigate the harmful effects of industry, and can also help avert global crises.


Energy Empire uses worker placement, tableau-building, and resource management mechanics. On each turn, a player can choose to either work or generate. On a work turn, a player plays a single worker on the main board, then uses workers and energy to activate cards in their tableau. Players may spend energy to use an occupied space on the main board, so no spaces are ever completely blocked. On a generate turn, players get to renew their supply of energy by rolling "energy dice" that represent nuclear, coal, oil, solar, and other forms of energy.


The back of the game board presents a way to play the base game and expansion seamlessly together as one big game. Note the new expansion content has not been released before and won't be available by itself.

Ei spesifikaatioita

The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.


Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:


Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.

Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.

A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.