Flesh & Blood TCG - Compendium of Rathe Booster
EAN :
9421037054476Julkaisupäivä 13.2.2026
Compendium of Rathe is a premium booster set featuring support for every hero, class, and talent in Flesh and Blood! A homage to game's growing history, it sees fan-favorite mechanics, iconic cards, and strategies from the past revisited and reimagined for the modern era.
Enjoy a premium pack opening experience with an extra rare in every pack and the chance to hit 3 cold foils per display!
Compendium of Rathe introduces over 320 new cards designed for constructed play, including more than 80 new equipment! But perhaps most exciting of all is the Antiquity Pack found one per display, where many of the most desirable, most iconic tournament staple cards can be discovered, showcased in a timeless antiquity frame.
Compendium of Rathe is a 348 card set, designed for constructed play. (23 Marvel, 8 Legendary, 59 Majestic, 124 Rare, 142 Common)
*Each Compendium of Rathe booster display includes 1 Antiquity Pack (3 cards per pack).
| Artisti/Brändi | Flesh & Blood |
The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.
Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:
Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.
Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.
A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.