The colony has secured a fragile foothold in the New World, but its future is uncertain. The surrounding wilds offer riches—and deadly threats. Strange sounds echo by the river, ominous totems appear in the forest, and people are vanishing. Crops fail, livestock sicken, and food runs Iow. Is this misfortune, witchcraft, or something far darker lurking beyond the palisades?
Explore new roles for the Hunter and Witch as the Ex-Conquistador and the Beast-Bonded. Their actions echo the originals from Pagan but with fresh twists. A new LOST mechanic lets players remove villagers from danger or clear them as suspects, while additional card types — new locations and familiars — expand strategic possibilities.
Key Features:
• New Mechanics: LOST Villagers, familiars that act differently, and locations with additional abilities.
• New Villagers: Change up your gameplay with new villagers.
• New Witch/Hunter: The Beast Bonded and Ex-Conquistador change the way you play your side of the game.
• Deck Construction: Build the strongest deck with new cards and mechanics to gain the upper hand in this head-to-head card game.
The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.
Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:
Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.
Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.
A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.