Call of Cthulhu The Sutra of Pale Leaves Carcosa Manifest
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Whispers speak of th ecoming of the King in Yellow. The stars burn and strange portents herald the arrival of Carcosa, the twilight city of wonder and horror. A book like no other, the Sutra of Pale Leaves powers creativity while corrupting those it touches. It's reappearance in 1980/s Japan means the insidious influence of the Prince of Pale Leavves draws ever closer. A new take on an infamous Mythos enitity He Who is Not to be Named - The King in Yellow. A guide to the Sutra of Pale Leaves and its insidious effects. Six ready-to-play investigators. A range of NPC confidants. The Sutra of Pale Leaves: Carcosa Manifest also contains four standalone that can also be played as a campaign, or combined with the companion volume, The Sutra of Pale Leaves: Twin Suns Rising, to for an extended experience. Scenarios: The Bridge Maiden - The search for a missing person leads to Tokyo's fashion community. Wonderland: a video-game player's injury draws a spotlight on a new computer game craze. The Bridge Maiden, Part Two: earlier discoveries and consequences drive toward a nightmare conclusion. The Fixer: an optional aftermath where the investigators seek to repair tattered reputations. The Sutra of Pale Leaves: Carcosa Manifest is designed to be used with the Call of Cthulhu roleplaying game and, optionally, the Pulp Cthulhu Supplement. FOR MATURE READERS: The scenarios in this book deal with mature themes and are intended for mature players.