It is 2679. Across the war-torn colonies of mankind, organised crime is on the rise. No gang is more feared than the Eightfold Syndicate. Brutal and relentless, now they want their Crime Lord back. Atrax, one of the most dangerous criminals in known space, is locked inside the Dreadhold, a massive fortress built to hold the worst of the worst. This won’t be a covert op; it’s a full-scale prison break in orbit.
The Penal Security Corps stands in their way. Cold, disciplined, and armed with cutting-edge UCMF warships, they are led by Fleet Warden Darius Holt. The PSC doesn’t negotiate. But the Eightfold Syndicate’s fleet, under Void Master Zahir Malenko, fights dirty, with salvaged ships and crews that have nothing to lose. In the vacuum of space, every ship counts and every decision hits hard. No reinforcements. No retreat. Just brutal ship-to-ship combat until one side breaks.
This is the siege of the Dreadhold.
This box includes:
1 Dreadhold Ship
6 UCM Ships
12 Resistance Ships
1 Rulebook
10 Dice
1 Space Station Sheet
2 Debris Sheets
2 Token Sheets
Quickplay Cards
Bases
Downloads for construction guides can be found in our resources section here.
Box contains several highly detailed ships. Miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly. Clear acrylic bases will require super glue and may have a protective blue film on one side that will need removing.
The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.
Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:
Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.
Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.
A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.