Star Trek Adventures RPG The 24th Century Campaign Guide

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44,99 €


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Modiphius Entertainment

Star Trek Adventures RPG The 24th Century Campaign Guide

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EAN :
9781802812787
Tuotenumero :
MUH0142603

Julkaisupäivä 13.11.2026

Jakaa :


EXPANDING THE UNIVERSE

“Let’s see what’s out there. Engage!” - Captain Jean-Luc Picard


The 24th century is crucial to the impact and longevity of the Star Trek universe because it expands

upon everything the original Star Trek series first created. The 24th Century Campaign Guide

presents the entire 24th century for you to use in the Star Trek Adventures roleplaying game, from

the so-called “Lost Era” in the century’s early decades, to the bold exploration efforts in the 2360s.

Then, onward to the rich depth of story contained around the stable wormhole connecting the Alpha

Quadrant to the Gamma Quadrant, as well as the post-war decades, where additional allies and

adversaries present all-new challenges.


Characters of every department, from command to medical, can use new rules and character options

to deepen their gameplay experience. No matter the composition of your crew, this guide provides

the means for you to play through some of the most dramatic and influential periods in the Star Trek

universe!


How does your crew fit into this iconic era, and what amazing stories will you tell together?

The 128-page full-color hardcover The 24th Century Campaign Guide features:

● New player character options, including four new options for the Environment phase of

lifepath character generation, the new Vigilante career path option, 14 new career events,

seven new character talents, and six new starship talents.

● Information about four key periods of the century, along with specific details for each key

period concerning the state of the Galaxy, technological advancements, and the major and

minor civilizations at play.

● Extensive player advice about playing characters through the various periods in this century,

along with sample focuses, traits, and values for players to consider adding to their

characters.

● Advice for gamemasters on the themes and tones present in each period of this century, and

information on various styles of play and campaign structures that might best fit each period.

● Guidance to help players and gamemasters create amazing missions and campaigns that fit

thematically into the 24th century, and to collaboratively tell stories with your crew that are

as evocative and epic as those involving Jean-Luc Picard, Lt. Commander Data, Benjamin

Sisko, Commander Worf, Kathryn Janeway, Seven of Nine, Beckett Mariner, Bradward

Boimler, Dal R’El, Murf, and many others.


This second edition supplement is compatible with both first edition Star Trek Adventures and the

Captain’s Log Solo RPG.

Artisti/Brändi Star Trek
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