Flesh & Blood TCG - Silver Age Chapter 2 Deck - Azalea

Hinta:

19,99 €


Flesh & Blood TCG - Silver Age Chapter 1 Deck - Bravo
Flesh & Blood TCG - Silver Age Chapter 1 Deck - Bravo
19,99 €
19,99 €
Flesh & Blood TCG - Silver Age Chapter 2 Deck - Dorinthea
Flesh & Blood TCG - Silver Age Chapter 2 Deck - Dorinthea
19,99 €
19,99 €
Legend Story Studios

Flesh & Blood TCG - Silver Age Chapter 2 Deck - Azalea

https://www.laiskapelikaani.fi/web/image/product.template/87365/image_1920?unique=1265d99

19,99 € 19.990000000000002 EUR 19,99 €

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Julkaisupäivä 13.2.2026

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A new chapter of Flesh and Blood begins with Silver Age, an entirely new way to play using only common, rare, and basic cards. Featuring the iconic roster of young heroes, games are fast, fun, and friendly on the wallet!


Silver Age will be supported at all levels of play, from casual throwdowns at your local game store, to the high-stakes competition of the World Tour.


Each unit contains a competitively crafted 55 card Silver Age deck, hero, basic cards, and 1 booster pack of set 18.



Pre-constructed Silver Age Deck, designed for tournament play straight out of the box.  Each deck is 55 cards, plus hero and basic cards (60 total).

Each Chapter 1 Deck also includes 1 Booster Pack from Compendium of Rathe.

10 decks per display (2 of each hero)

Artisti/Brändi Flesh & Blood

The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.


Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:


Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.

Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.

A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.