Littoral Commander (formerly Fleet Marine Force) is a 2-6 player boardgame about current and future potential military conflict in the Indo-Pacific region, a hybrid of standard wargames and card-driven games as players spend action points during their turn to activate cards or move units on the game board.
Action points activate stacks (formations) or single units. Ground units have ground and anti-air capabilities, naval units have missile and anti-air capabilities, while air units have strike and anti-air capabilities. LC also features logistics units which are critical for supply since modern forces will run out of ammunition quickly on a battlefield.
In addition to the 'usual' means of battlefield victory, the game also requires players to pay attention to an Influence track which monitors public opinion and can lead to extra resources from home or allied nations. Influence fluctuates through the play of cards/outside events, but also from where combat takes place--fight in urban areas where there will be civilian casualties, and your influence will decrease.
The game comes with standard scenarios but also has a 'living community' which regularly creates other scenarios and situations to play out as well.
The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.
Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:
Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.
Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.
A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.