Whether wet-behind-the-ears recruits or grizzled veterans, mercenaries are the wild card that can tip the balance in combat. These MechWarriors run the razor`s edge between immortality and destruction, and possess the elite skills and the right amount of luck to snatch victory from the jaws of defeat. Will you join an existing unit, or try to carve out your own place in the universe? The Mercenaries box include 8 high-quality, fully assembled BattleMechs, along with 4 vehicles of the same quality. It also includes a primer on the BattleTech universe, rulebook, punch-out tokens, game maps, pilot cards, and Battlefield Support cards. Fully revised Battlefield Support rules offer quick and easy ways to bring the flavor of combined arms tactics, vehicles, aerospace strikes, artillery and minefields - to your tabletop, without slowing down the action. Finally, the box includes a campaign allowing you to build your own mercenary experience in any BattleTech Era. The BattleTech: Mercenaries box is a supplement to the BattleTech: A Game of Armored Combat box, which is required to use this set.
The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.
Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:
Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.
Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.
A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.