As long as any mouse can remember, the Everstorm has raged. Torrential downpours, stiff winds, and the crackle of lightning and thunder engulf the area around a half-buried abandoned power transformer.
Those few folk that enter the storm return raving about the living dead, a haunting spectre made entirely of lightning, and the mad lightning wizard behind it all.
Lately, the dead have grown more bold, attacking and dragging travelers deep within the transformer. Are your mice brave enough to weather the Everstorm and stop the living dead?
Shattered Rain is a short A5 pamphlet adventure for the Mausritter RPG featuring:
A lightning-themed dungeon crawl through an abandoned power transformer
A misunderstood "mad scientist" and his living dead minions
7 unique lightning-themed treasures, a new spell, and 2 new conditions
6 new creatures to encounter
Ways to use this:
As a short, lightly spooky one-shot adventure into the Frankenstein-esque lair inside the power transformer
As a constantly storming hex in a hex-crawl
As an addition to The Estate adventure:
Replace Olixa with Zipporah (she has the Frogacle's Curse and would like to be able to dismiss rain)
Replace Wizard Bale with Murrelet
Sabrina will covet the Reviving Bolt spell as a less permanent Spell of Undeath
The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.
Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:
Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.
Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.
A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.