Car Wars Sixth Edition Two-Player Starter Set Orange/Purple
Enter the autoduelling arena with Car War Orange/Purple! This two-player starter set is a great introduction to the Car Wars series and features streamlined rules for easier play.
EAN :
80742094741Tuotenumero :
SJG2445Julkaisupäivä 19.8.2024
The year is 2070 and autoduelling is now the most popular sport in America. Build your vehicle by adding weapons, armor, and more, then face off against your enemies in exciting bouts of vehicular combat.
Contents:
Two pre-assembled minis: Sawtooth (from Miniatures Set 4) and Pure Energy (from Miniatures Set 2)
Miniatures come pre-assembled and unpainted
Two car bases (one orange and one purple)
Two dashboards (one orange and one purple)
Four counter sheets (dashboard sliders, barrier and wreck tokens, two turning keys, and other assorted tokens)
Dice pack (20 dice: six yellow, four blue, three red, three green, two black, and two white)
Updated Rulebook now includes a sample car build with helpful hints for your first game and all-new quick-reference material on the back cover.
Combine Car Wars Orange/Purple with Car Wars Blue/Green and Car Wars Red/Yellow for even bigger battles!
The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.
Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:
Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.
Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.
A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.