Dungeon Crawl Classics Dungeon Denizens 2

Hinta:

69,98 €


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Dungeon Crawl Classics Dungeon Denizens 2

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69,98 € 69.98 EUR 69,98 €

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Julkaisupäivä 30.6.2026

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Dungeon Denizens 2 is the second volume of our popular tomes of monsters for DCC RPG!

Includes iconic foes such as dragons, golems, giants, demons, elementals and fey, all suitable for low-level play! Full game stats for 350+ dwellers of the underground, plus denizens of the forest, sandy wastes, watery depths, and alien worlds! From the seedy streets of the city to far-flung dimensions, you’ll find dozens and dozens of monstrous denizens herein to challenge your players!


Each entry includes: 

• Full-color Art 

• Evocative Lore and Ecology Sections 

• Full DCC RPG Statistics 

• Read-aloud Descriptions


You’ll also find several new tables to further customize all 350+ monsters for your personal campaign in order to keep your players on their toes and make ordinary encounters memorable.


What are you waiting for? It’s time to dwell among the denizens once again!

Artisti/Brändi Dungeon Crawl Classics

The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.


Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:


Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.

Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.

A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.