Ultra Violet Grasslands RPG 2.0 Bundle

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79,99 €


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Ultra Violet Grasslands RPG 2.0 Bundle

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Revel in the return of the anticipated UVG 2E, now dazzling with fresh cover art that teases countless otherworldly adventures. This epic journey has expanded - from the previous 200 pages to a robust 250, infused with larger and more evocative art to enliven your psychedelic metal quests.

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Welcome to The Ultraviolet Grasslands, the roleplaying game of heroes on a strange trip through mythic steppes in search of lost time, broken space, and deep riffs.

The Ultraviolet Grasslands and the Black City is a tabletop role-playing game book, half setting, half adventure, and half epic trip; inspired by psychedelic heavy metal, the Dying Earth genre, and classic Oregon Trail games. It leads a group of ‘heroes’ into the depths of a vast and mythic steppe filled with the detritus of time and space and fuzzy riffs.


What's new in 2E?

 

Expanded content from 200 pages to 252 pages.

Streamlined character rules make for smoother gameplay, while an expanded array of caravan options, vehicles, and equipment lets you equip your party for any eventuality. A brand-new bestiary section offers a menagerie of friends and foes to encounter, and revamped spells give you more magical tactics to explore.

Fancy a companion on your epic journey? Choose from a table of 50 adorable pets. To keep you organized, there are revamped character and caravan sheets. And, to fuel your wanderlust, there's an expanded map featuring the whole Circle Sea region.

But the crowning glory? It's in hardcover again - and it's bursting with more pictures! Embrace the art, savor the stories, and visit the Vast Lands with UVG 2E.

 


What is included in the bundle?

 

UVG 2E Hardcover Book

UVG 2E referee screen

UVG 2E map pack

 

NOTE: If you already have the original UVG, this is not a complete rewrite, but a refined version.

Ei spesifikaatioita

The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.


Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:


Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.

Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.

A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.