Mörk Borg RPG Pilgrimage of the Penitent
EAN :
9781959839019Tuotenumero :
CHAS002Random beasts are emerging from the depth, a bastardization of the world that once showed us love, but do these bastards not also need love?
Is their evil inherent or is it projected- a symptom of their ugliness? And if they are Evil, is it a permanent, unshakable state or can it be excised?
What is Pilgrimage of the Penitent?
Pilgrimage of the Penitent is a compendium that can be inserted into any MÖRK BORG campaign. Inspired by the Camino de Santiago, the storyline is extremely combat-light and introduces a new “affliction” system wherein magical diseases can develop over time, granting boons or banes to your players.
Pilgrimage of the Penitent features a plethora of different NPCs, locations, treasures, creatures, and diseases your players might meet along the way.
All of these elements are tied together into a storyline that explores the lengths to which one might go to seek absolution during the impending apocalypse.
The Team:
Illustration, writing, and Design by Nick Ribera
82 pages, A5 hardcover (to match the sizing of the original Mork Mörk book), full color cover and interior, fully illustrated.
| Artisti/Brändi | Mörk Borg |
The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.
Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:
Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.
Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.
A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.