Galgenbeck: Sacrifice is a Mörk Bork adventure by Christian Eichhorn (christian.eichhorn.dmg@gmail.com; @squirrelgolem), with editing by John Parker.
The sun vanished behind a black disk months or years ago—who could tell. Now, a comet plows across the sky, leaving behind a trail of bloody pieces. The Galgenbecker people are confused, incited, whipped into a frenzy. So many innocent dangle from the trees. The stank lures in the ravens and worse.
Half of Galgenbeck's population is gone. Most have fallen to Josilfa's scythe. The city seems eerily empty, but nobody notices the citizens' absence. Galgenbeck was always half empty. All
is as it should be.
This is a multi-session adventure about ritualistic, human sacrifice. To stave off destruction and appease Nechrubel, who rides a comet across the sky, Josilfa beheads the unwanted. Since the sacrifices not only vanish from the world but also from the memories of those who are left behind, the characters may forget about their mission and themselves.
Galgenbeck: Sacrifice is an independent production by Christian Eichhorn and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.
| Artisti/Brändi | Mörk Borg |
The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.
Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:
Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.
Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.
A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.