OBSERVATION POST
It’s a rules special in this month’s reviews, covering pre-history all the way to the far future.
RELEASE RADAR
Dom Sore’s monthly look at the newest wargaming ephemera returns.
FRAME FOCUS: SOVIET ARMY INFANTRY
James takes this month’s versatile Soviet Army Infantry Platoon Freebie Frame and works it into the world of Konflikt ’47.
THEME: HEROES, GODS, AND STOP-MOTION MONSTERS
Pete Brown provides some scenario ideas for Greek myth games based on a Hollywood classic.
DESIGNER’S NOTES: TRENCH CRUSADE’S TWISTED HISTORY
James talks to Trench Crusade’s main man, discussing the varied historical inspirations behind the world and rules Tuomas Pirinen has created.
THEME: DESIGNER’S NOTES: WARRIORS OF ATHENA
Joe McCullough gives us the inside scoop on his new game, set in the world of Greek myth.
THE GERMANS ARE COMING
Andy Johnson reports on how his novel was transformed into a wargaming spectacular.
THEME: GOING GREEK WITH GAMERS GRASS TERRAIN
James makes a collection of terrain pieces for Warriors of Athena with the help of some new Gamers Grass kits.
BACK TO THE FUTURE - FOW EARLY WAR
We ask Battlefront’s Peter Simunovich (Chairman), Chris Townley (Head of Studio), and Wayne Turner (Games Designer) some probing questions about all things Early War.
MORE LIFE IN THE LANDSKNECHT
Charles Singleton revisits Warlord’s Death and the Landsknecht Italian Wars supplement for Pike and Shotte.
SLOGGING THROUGH THE MUD IN TRENCH CRUSADE
Rubén Torregrosa follows up on his previous Trench Crusade painting guide with a masterclass on muddy basing.
RON RINGROSE: MEGA WARGAMER
Dan takes a fond look at mega-wargamer Ron Ringrose’s last wargaming hurrah.
The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.
Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:
Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.
Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.
A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.