Lions of El Alamein

Price:

129.99 €


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Vento Nuovo Games

Lions of El Alamein

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129.99 € 129.99 EUR 129.99 €

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Estimated delivery time is 14 days

Product Number :
VNV-LOA

Release date 31.3.2026

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In the summer of 1942, after the capture of Tobruk, the German-Italian forces under the command of Field Marshal Erwin Rommel were in a strategic position to continue their advance in North Africa. The fall of Tobruk, a major Libyan port defended by British forces, was a severe blow to the British Eighth Army, which was forced to retreat rapidly eastwards towards Alexandria and the Suez Canal.


Rommel, having accumulated a series of successes, intended to use the opportunity to pursue the retreating British army, aiming to defeat it definitively and take control of the Suez Canal, vital to Allied supplies. His plan was to maintain constant pressure on the British forces, who were exhausted and ill-equipped, with the aim of forcing them to retreat further.


However, the situation of the Axis forces was not without its difficulties: Rommel suffered from supply problems, especially fuel, and logistics posed a significant challenge in the advance into the desert. Nevertheless, his determination to continue the pursuit and exploit the strategic momentum did not waver, and he prepared for what would become one of the decisive battles of the North African campaign: the Battle of El Alamein.


The game uses a new supply system based on the use and management of various types of resources: supplies, motor vehicles, ammo, manpower, afv and more.


The game offers five scenarios: two tutorial for learning the SLIT and three to relive the three battles of El Alamein, from July 1 till November 5.


One player is the Axis, the other is the Commonwealth.


In each Impulse a player may play a Pass, a Tactical Impulse or a Strategic Impulse.


Scale:

Monthly Rounds, divided in alternated Turns. Rounds ends after two consecutive passes.

Units are Regiments (Axis) or Brigades (CW)

Map is 86x64cm, 1:10000, with one hex side corresponding to 6 km


Each scenario has its own victory conditions, with victory points for each eliminated enemy units and captured Logistics Hub.


Includes convoy wars in the Mediterranean Sea and the Atlantic Ocean.


-description from the publisher

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The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.


Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:


Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.

Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.

A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.