Powerwolf 1589 Board Game

Price:

66.99 €


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Powerwolf 1589 Board Game

https://www.laiskapelikaani.fi/web/image/product.template/86790/image_1920?unique=8775830

66.99 € 66.99 EUR 66.99 €

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Product Number :
SCR0023

Release date 9.12.2025

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In the year of our Lord 1589, the northern Rhineland is swept by a tide of savage persecutions and hasty summary trials for heresy, witchcraft, and lycanthropy. The County Tribunal, led by the controversial Prior Erastinuz Wetzel, launches numerous proceedings, accusing — primarily young women — of these crimes.


During one of these trials, the young Magdalena Roth, under pressure from the devout matrons of Blutfurt (The Pure), is accused of being a werewolf and sentenced to burn. Her execution is set for the evening of the second day of November, but Powerwolf — sons of the Legends of the Night and the Armenia Savage Army, defenders of the "Real Truth" — are determined to stop this injustice and break the bloody cycle unleashed by the Priory's fanaticism and its most feared servant: the relentless witch hunter Sebastian Rabenklaue, known as the Devourer of Heretics! Can you lead the Powerwolf in a desperate quest to save an innocent girl from a false accusation and a terrible fate?


1589 is a co-operative game in which players must lead the Powerwolf in a desperate quest to save an innocent girl from a false accusation and a terrible fate before the hour of Vespers (that is, within eight game turns). They will gather evidence of the Prior's fanaticism, act from the shadows to sabotage the execution — by extinguishing torches or stealing bundles — lure the witch hunter away from the pyre by drawing him into the forest, and sway the Pure to return to their homes, convincing them of the girl's innocence.


But beware as both the Pure and the witch hunter are deeply suspicious. Any false step may reveal the Powerwolf as accomplices to the accused...and earn them a place at the stake!

Brand Powerwolf

The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.


Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:


Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.

Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.

A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.