Find yourself a better job!
Whether you once ran a Monster-X franchise, served in the Special Affairs Division, consulted for the shadowy Arcanum, temped at Re:Venge, or volunteered for the Society of St. Leopold, working with the Orgs means you’ve seen it all — and then some. But when the grind ignites a Drive deep within, it’s time to break free and seek a new path. Step into the shoes of the disillusioned and defiant ex-Org operatives.
Apostates empowers players to repurpose the assets of their former employers — everything from classified intel to cutting-edge gear and clandestine networks. Play as these rogue agents or unleash them as unpredictable rivals in your Hunter: The Reckoning chronicle. Whether as allies or adversaries, the apostates and their former Orgs are bound to shake up your story.
Features
Org details written for players along with Loresheets in Hunter: The Reckoning for the first time!
Includes many player options with new Perks for your Edges and new Advantages and Flaws!
Storytelling advice for incorporating apostate characters into any Chronicle with a pre-written story to play through as apostates, and 2 Chronicle sketches to jumpstart your chronicles
Organizations gain a new spotlight in your Chronicles including S.A.D., Project Twilight and the new Red Eye Community Watch.
Players have ties to the Orgs and Storytellers may focus games on Orgs as adversaries or rivals that may hunt the Hunters!
The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.
Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:
Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.
Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.
A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.