Old-School Essentials Advanced Expansion Set

Price:

65.99 €


Old-School Essentials Classic Game Set
Old-School Essentials Classic Game Set
67.99 €
67.99 €
Old-School Essentials Deluxe Referees Screen
Old-School Essentials Deluxe Referees Screen
21.99 €
21.99 €
Necrotic Gnome

Old-School Essentials Advanced Expansion Set

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Old-School Essentials Classic Fantasy is a complete retelling of the classic 1980s Basic/Expert game, including all rules, character options, spells, monsters, and magic items.

65.99 € 65.99 EUR 65.99 €

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EAN :
9783966570701
Product Number :
NCG0025
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The four books in the Advanced Expansion Set detail:

 

Characters: 9 additional classes (acrobat, assassin, barbarian, bard, druid, illusionist, knight, paladin, ranger), 6 additional races (drow, duergar, gnome, half-elf, half-orc, svirfneblin), rules for choosing character race and class separately, plus optional rules to add extra depth to character creation, combat, and spell casting.

Magic: Over 100 new spells for bards, druids, gnomes, illusionists, and rangers.

Monsters: 120 new monsters: mimics, piercers, shambling mounds, banshees, coffer corpses, terrible eyes, metallic dragons, liches, drow, deep ones, the terrifying tarrasque and many more classic Advanced era monsters! Includes complete encounter tables for dungeon levels 1–8+ and all types of wilderness terrain.

Treasures: 150 new magic items: the apparatus of the crab, ioun stones, the deck of many things, dancing swords, holy avengers, and many more!

Old-School Essentials Advanced Fantasy is a "best of" old-school gaming: a complete retelling of the classic 1980s Basic/Expert game expanded with reams of extras inspired by the 1970s Advanced 1st Edition rules.


The Old-School Essentials Classic Game Set + the Advanced Expansion Set contain the same game as the Advanced Fantasy Player’s + Referee’s Tomes, just presented in a 9 book pair of box sets for those who share our love of RPG box sets!

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The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.


Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:


Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.

Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.

A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.