Valheim is a 1-4 player co-operative board game in which survival depends on teamwork and strategy. Gather your fellow companions and venture forward to explore, build, collect resources, forge weapons, equip sturdy armor, battle enemies, and carve your path towards facing the ultimate evil. Take on a role in which you help tailor the adventure to your liking. The fate of everyone lies in your hands!
Your objective is to summon and defeat the Forsaken, but you will need to prepare before facing the challenge. To get ready, you’ll need to gather materials and craft gear, upgrade your house, and defend yourself against creatures while doing so.
Every session of Valheim is featured around a unique mission. Each features a map layout, a story introduction, a mission objective, and a few guidelines. To summon the Forsaken and progress to the endgame, you will need to complete the objective. If you fail to do so, you lose.
There is an option to play “campaign mode,” where you progress through a series of scenarios, or to design your own scenarios.
The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.
Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:
Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.
Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.
A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.