Pendragon is a roleplaying game set in King Arthur’s Britain. You take on the role of knights and overcome mythical monsters, rival knights, and other wondrous challenges in search of Glory.
The Pendragon Starter Set presents a world of great adventure. This is the time of the Sword in the Stone, of the Boy King and Merlin and their struggles against those who would seize the crown for themselves...and of the flowering of chivalry. This is a time of desperate battles, dark portents, enchanted forests, pride, and self-indulgence.
“What kind of knight are you?”
Do you believe in chivalry, or do you think might always makes right? Are you willing to die for your Honor? Will you fight to rid the world of injustice, or use clout and power to take advantage of those beneath you?
Combat in Pendragon is bloody and intense, and every knight must show valor sufficient to face it—and gain great Glory for their prowess!
The Pendragon Starter Set contains everything you need to begin questing and adventuring. It includes a selection of pregenerated characters and a short campaign offering multiple sessions of gameplay.
Inside This Box
Book I: The Adventure of the Sword in the Stone: Learn the rules for Pendragon as you play this solo adventure.
Book II: The Fabeld Realm: Everything you need to know about the game’s setting and core mechanics.
Book III: The Sword Campaign: A beginner-friendly campaign taking the Player-knights through the most important early events of King Arthur’s reign—three game years in all.
Appendices: Additional rules and setting details introduced as you play through The Sword Campaign.
Pregenerated Characters: Eight Player-knights, ready for adventure.
Battle Cards: Eighteen cards for generating Battle Encounters and Opportunities.
Dice: A set of seven polyhedral dice suitable for roleplaying in Pendragon.
The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.
Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:
Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.
Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.
A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.