Call of Cthulhu Campfire Tales
EAN :
9781568825595Product Number :
CHA23193-HRelease date 30.4.2026
In Campfire Tales, players take on the roles of scout investigators as they come face-to-face with dangers from beyond this world. When the scout-investigators reach adulthood, they are ready to take on Call of Cthulhu campaigns as fully fledged investigators!
Creating younger investigators
New skills and rules, including scout ability badges and the adversity mechanic
A new setting, close to Arkham - the town of Westhaven
Four scenarios - playable as one-shots or together as the full Westhaven Campaign
Campfire Tales is designed for use with either the Call of Cthulhu Starter Set or the Call of Cthulhu: Keeper Rulebook.
FOR MATURE READERS: This book deals with mature themes and is intended for mature players.
| Brand | Call of Cthulhu RPG |
The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.
Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:
Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.
Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.
A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.