Mörk Borg
The official Band Manager screen for the Punk is Dead TTRPG. A seven-inch gatefold printed by Cram Distribution in the UK. Pantone colours to match the game book, handy reference on the BM facing side and sleeve to store notes or extend the screen.
Mörk Borg RPG Vaults of Torment
Product Number :
CEI012Release date 30.9.2024
The Vaults of Torment is a fifty-room mega-dungeon for Mörk Borg. Explore a demon-infested hellhole below the city of Schleswig to slay the Keeper or become a zombie. Presented to you by author Christian Eichhorn and editor John Parker. You can contact me via mail (christian.eichhorn.dmg@gmail.com).
Welcome to the Vaults of Torment Redux! — a 48-page megadungeon built from the freshest corpses for your entertainment. This is a streamlined and almost completely rewritten version of the now almost three year old first release.
The characters’ journey begins after the king’s men throw them into the Grøbe. They all drank of the KEEPER’s bile, and their slow zombification now begins. Regardless of their station in life—noble, peasant, or cutthroat—in death, all are equal. They may begin their march to doom with their usual equipment or covered only in rags—it depends on how cruel you feel on this fine day.
Zombification & Blood is Fuel. The megadungeon comes with two specialities. To put some additional pressure on the characters (which is at this point really surplus to requirements), they slowly rot and turn to zombies. Each night, some other body part might become a foul mockery of life. And, as we all know and appreciate, in the vaults, Blood is Fuel. Every time a character dies, their blood is absorbed, and the Keeper will unleash some of its disgusting magic.
Infested Loot, Monsters, and Doomed Vault Dwellers. Several spreads hold forbidden treasure. Loot tables for monsters, powerful (infested) items, and slightly magical dungeon items. And to bring (un)life to the vaults, the zine also includes d66 new monsters and d20 NPCs.
Fifty Rooms (Temples, Settlements, and Regions). The vaults are an ever-expanding maze. A repugnant organism and part demon. It contains small rooms, entire regions, and four temples to powerful demon gods. In other words, hours upon hours of fun for the DM and players (and suffering for their characters). I doubt anybody will ever see the end of it to face the Keeper, but there's no harm in trying.*
| Brand | Mörk Borg |
The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.
Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:
Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.
Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.
A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.