BattleTech: MechCommanders Handbook

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34.99 €


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Catalyst Game Labs

BattleTech: MechCommanders Handbook

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BattleTech is the world’s greatest armored combat game, filled with a myriad of epic stories and gaming experiences to satiate any player: miniatures to RPG play, hobby painting to fiction, and beyond. The BattleTech Beginner Box is the first step on that fantastic journey and includes everything you need to get started: two high-quality miniatures, quick-start rules, a mapsheet, cards to represent your MechWarrior’s unique skills, dice, and more.

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EAN :
9781638610724
Product Number :
CAT35011

Release date 30.4.2026

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The handbook covers a range of topics from unit organization, tactical combat, and Mech customization to campaign planning and logistics management. Whether you're running mercenary forces, a House regiment, or a Clan Galaxy, this guide provides the in-depth resources needed to elevate your command skills. It also includes expanded rules for battlefield conditions, terrain effects, and support assets like aerospace units and artillery, ensuring that you can fully integrate combined arms strategies into your campaigns.

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The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.


Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:


Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.

Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.

A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.