Framework consists of 120 tiles, with each player starting with 22 tokens. On a turn, the lead player draws and reveals one more tile than the number of players. Each player in turn selects a tile, with the lead player being forced to take the final tile.
When you take a tile, place it adjacent to at least one other tile in your display, then see whether you complete any tasks on your tiles; each time you do, cover that task with a token. Tiles contain 0-3 frames and 0-3 tasks, with each of these coming in four colors. A task might be, for example, a green 3, and to complete the task, the tile bearing this task must be part of a set of three tiles that have green frames, whether directly or via an orthogonal chain of connection with tiles that have green frames.
Tasks might be two colors, e.g., red and brown, which means that both frame colors can be used to satisfy the task. Alternatively, a task might be 4 yellow or 4 brown. Also, conditional tasks exist in which you must first complete one task before you can complete the second one.
Whoever first places all of their tokens wins. Framework also includes a solo game in which you attempt to place all of your tokens in an area of tiles that is as close to a 5x5 grid as possible.
Since the founding of the Emerald Empire and the First War, conflict has shaped the history, lands, and society of Rokugan. Even in times of peace, the samurai of the Great Clans devote themselves to the arts of weaponry and war, for their generals know that the next call to arms is only a brushstroke away. Fields of Victory details warfare in Rokugan, both past and present, and describes the units, ranks, and logistics of the armies of the Great Clans.
In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find information for running military campaigns as well as information on the valiant Lion Clan, including:
The strongholds of the Lion Clan as well as the Empire’s foremost libraries and academies of military history and learning.
Rules for the Badger Minor Clan, plus new schools, titles, techniques, equipment, and weapon patterns suited for battle and reconnaissance.
Support for GMs including guidance on running campaigns that feature warfare; expanded mass battle rules and rules for how to raise, equip, and train an army; and tips for how terrain can change the tide of battle.