The Zone is a surreal, play-to-lose roleplaying game about a doomed expedition into a mysterious quarantine zone, whose center will grant one survivor their deepest wish.With 248 cards, easy-to-learn rules, and no need for a gamemaster, The Zone is the perfect way to spend an evening telling a deeply immersive and spooky tale of hubris & mutation in the dark.
Mutate your friends, play-to-lose, and have a spooky time in the dark.
For 1-6 Players · 2-4 hours · GMless - Zero prep
What's Included?
Sturdy 10" x 7" x 2" Box
Operation Manual
Book of Mutation
Book of Twists
144 Tarot sized cards (Holo foil)
24 Character
48 Motivations
61 Locations
6 Callsigns
4 Endgame
1 Quickstart
104 poker sized cards
52 Scenes
43 Not So Easy
8 Fate
1 X-Card
…for endless thrillingly doomed expeditions into The Zone.
The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.
Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:
Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.
Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.
A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.