Take the fight to the gates of Berlin with this Soviet starter army!
Perfect for representing the great Soviet offensives that helped bring an end to the war in Europe, this starter army gives you everything you need to field a powerful force on the Bolt Action tabletop. At its core is a whopping 42 plastic infantry, enabling you to build a Rifle Platoon packed with a wide variety of infantry squads and weapons teams, as well as all of the Platoon Commanders your force needs. Backing up the infantry is an Artillery Platoon with a ZiS-3 divisional gun, a Heavy Weapons Platoon composed of two Medium Machine Gun teams and a Medium Mortar, with their own Warlord Resin Platoon Commander, plus an Armoured Platoon with a hard-hitting T-34/85 and Katyusha rocket launcher.
This force is endlessly customisable, and forms the perfect start to a Soviet Bolt Action collection!
This box contains:
• 42 multi-pose plastic Soviet Infantry
• Two Medium Machine Gun Teams
• One Medium Mortar Team
• One plastic T34/85 Medium Tank
• One plastic Katyusha Multiple Rocket Launcher
• One metal ZiS-3 76mm Divisional Gun
• Includes plastic bases, decals, and vehicle damage markers
Models supplied unassembled and unpainted
The mighty castles and sprawling cities of Rokugan are merely tiny islands of civilization in the vast wilderness that surrounds and envelops the Emerald Empire. From the dark and haunted depths of the Shinomen Mori forest to the sharp and icy peaks of the Great Wall of the North mountains, these ancient and wild lands hold countless dangers for the unwary. Only the wise samurai of the Dragon Clan embrace their writ to live in the wilds, and create the bridge between this world and civilization.
Writ of the Wilds explores the wilds of Rokugan, as well as the mysterious Dragon clan who makes these lands their home. In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find exciting new information on gaming in the Rokugani wilderness and the territories of the Dragon, including:
Tales of the strange beings and spirits that haunt the Shinomen Mori, and the various cultures and species that live outside of Rokugan’s society.
Rules for the Dragonfly minor clan, plus new schools, kiho, kata, and rituals designed to bring the monastic culture of the Dragon to your game. You also gain access to rules for playing new non-human species such as Shinomen Nezumi, Naga, and Tengu, and also playing members of the Yobanjin Groups who live in the Great Wall of the North.
A wealth of information on temples and monasteries, and GM support on how to include these settings in your game.